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monster_zombie_base.def
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Text File
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2004-08-04
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11KB
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170 lines
/***********************************************************************
Zombies
This should eventually go away
***********************************************************************/
entityDef zombie_default {
"inherit" "monster_default"
"blink_min" "2.0s"
"blink_max" "8.0"
"head_look" "1"
"copy_joint neckcontrol" "neckcontrol"
"copy_joint headcontrol" "headcontrol"
"eye_turn_min" "-20 -30 0"
"eye_turn_max" "20 30 0"
"eye_verticle_offset" "5"
"eye_horizontal_offset" "-8"
"eye_focus_rate" "0.5"
"head_focus_rate" "0.1"
// gibs common to all zombies
"gib" "0"
"snd_gibbed" "sound_giblets"
"snd_bounce" "ragdoll_impact"
"def_dropGibItem1" "moveable_item_head_pork"
"dropGibItem1Joint" "Chest"
"dropGibItem1Offset" "0 0 16"
"def_dropGibItem2" "moveable_item_torso_pork"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_rup_arm_pork"
"dropGibItem3Joint" "Ruparm"
"def_dropGibItem4" "moveable_item_left_waist_pork"
"dropGibItem4Joint" "Waist"
"def_dropGibItem5" "moveable_item_lup_leg_pork"
"dropGibItem5Joint" "Lupleg"
"def_dropGibItem6" "moveable_item_rup_leg_pork"
"dropGibItem6Joint" "Rupleg"
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
"dropGibItem7Joint" "Rloleg"
"def_dropGibItem8" "moveable_item_pelvis_pork"
"dropGibItem8Joint" "Hips"
"def_dropGibItem9" "moveable_item_skull_pork"
"dropGibItem9Joint" "Headcontrol"
"dropGibItem9Offset" "0 0 16"
}
export fred {
options -prefix ZOMBIE_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -sourcedir models/monsters/zombie/cycles/idles -destdir models/md5/monsters/zombies
addoptions -align ALL
mesh npcs_mesh2.mb -range 1 1 -dest labcoatzombie -keepmesh labcoatmesh
mesh npcs_mesh2.mb -range 1 1 -dest suitzombie -keepmesh suitmesh
mesh npcs_mesh2.mb -range 1 1 -dest jumpsuitzombie -keepmesh jumpsuitmesh
mesh npcs_mesh2.mb -range 1 1 -dest tshirtzombie -keepmesh soldiermesh
mesh npcs_mesh2.mb -range 1 1 -dest marinezombie -keepmesh marinebodymesh
//mesh npcs_mesh2.mb -range 1 1 -dest skeletonzombie -keepmesh skeletonmesh
}
export fred {
options -prefix ZOMBIE_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
addoptions -keepmesh skeletonmesh
anim maps/fred/marscity_2/zombie_eats_marine.mb -range 35 99 -rotate 180 -dest models/md5/cinematics/marscity_2/zkiller_zombie
anim maps/eric/commoutside/zombiecam_09.mb -dest models/md5/cinematics/commoutside/zombie_with_camera
anim maps/fred/delta2a/zoffice1.mb -xyzprecision 0.01 -quatprecision 0.00006 -rotate 90 -dest models/md5/cinematics/delta2a/zoffice1
anim maps/fred/delta2a/zoffice2.mb -rotate 90 -range 1 80 -dest models/md5/cinematics/delta2a/zoffice2start
anim maps/fred/delta2a/zoffice2.mb -rotate 90 -range 81 200 -dest models/md5/cinematics/delta2a/zoffice2
anim maps/fred/delta2a/zoffice2_end.mb -rotate 90 -range 201 290 -dest models/md5/cinematics/delta2a/zoffice2end
anim maps/fred/delta2b/keycardzombie.mb -range 1 1 -rotate 130 -dest models/md5/monsters/zombies/keycardgetupidle
anim maps/fred/delta2b/keycardzombie.mb -range 1 50 -rotate 130 -dest models/md5/monsters/zombies/keycardgetup
mesh models/monsters/zombie/cycles/idles/pistol_stand.mb -rotate 90 -dest models/md5/monsters/zombies/zombies
anim models/monsters/zombie/cycles/heads/sechead.mb -rotate 90 -dest models/md5/monsters/zombies/sechead
anim models/monsters/zombie/cycles/heads/zbludhead.mb -rotate 90 -dest models/md5/monsters/zombies/zbludhead
anim models/monsters/zombie/cycles/heads/zsgogshead.mb -rotate 90 -dest models/md5/monsters/zombies/zsgogshead
anim models/monsters/zombie/cycles/heads/zsreghead.mb -rotate 90 -dest models/md5/monsters/zombies/zsreghead
anim models/monsters/zombie/cycles/heads/blink.mb -rotate 90 -dest models/md5/monsters/zombies/blink
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks.mb -rotate 90 -range 231 256 -dest models/md5/monsters/zombies/swing1
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks.mb -rotate 90 -range 257 288 -dest models/md5/monsters/zombies/swing2
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks.mb -rotate 90 -range 295 332 -dest models/md5/monsters/zombies/swing3
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks.mb -rotate 90 -range 480 513 -dest models/md5/monsters/zombies/flashlightswing1
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks.mb -rotate 90 -range 530 563 -dest models/md5/monsters/zombies/flashlightswing2
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks.mb -rotate 90 -range 640 704 -dest models/md5/monsters/zombies/flashlightswing3
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks2.mb -rotate 180 -range 50 120 -dest models/md5/monsters/zombies/swing4
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks2.mb -rotate 180 -range 124 176 -dest models/md5/monsters/zombies/swing5
anim models/monsters/zombie/cycles/attacks/zombie_swing_attacks2.mb -rotate 180 -range 208 248 -dest models/md5/monsters/zombies/zsight2
anim models/monsters/zombie/cycles/idles/crawl_n_getup.mb -rotate 90 -dest models/md5/monsters/zombies/zcrawl_n_getup
anim models/monsters/zombie/cycles/idles/crawl_n_getup.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zcrawl_n_getup_idle
anim models/monsters/zombie/cycles/idles/flashlight_idle.mb -rotate 90 -dest models/md5/monsters/zombies/zflashidle
anim models/monsters/zombie/cycles/idles/flashlight_sight.mb -rotate 90 -dest models/md5/monsters/zombies/zflashsight
anim models/monsters/zombie/cycles/idles/zombie_idle.mb -rotate 90 -dest models/md5/monsters/zombies/zidle1
anim models/monsters/zombie/cycles/idles/zombie_sight1.mb -rotate 90 -dest models/md5/monsters/zombies/zsight1
anim models/monsters/zombie/cycles/walks/zombiewalk1.mb -cycleStart 60 -rotate 180 -dest models/md5/monsters/zombies/zwalk1
anim models/monsters/zombie/cycles/walks/flashlightwalk.mb -rotate 180 -dest models/md5/monsters/zombies/flashlightwalk
anim models/monsters/zombie/cycles/walks/getup_from_bench.mb -rotate -90 -dest models/md5/monsters/zombies/getup_from_bench
anim models/monsters/zombie/cycles/walks/getup_from_bench.mb -rotate -90 -range 1 1 -dest models/md5/monsters/zombies/getup_from_bench_idle
anim models/monsters/zombie/cycles/walks/zombie_eats_zombie_on_desk.mb -range 1 80 -dest models/md5/monsters/zombies/deskeatloop
anim models/monsters/zombie/cycles/walks/zombie_eats_zombie_on_desk.mb -range 81 105 -dest models/md5/monsters/zombies/deskeatgetup
anim models/monsters/zombie/cycles/walks/zombie_eats_fatty_on_floor.mb -rotate 90 -range 1 60 -dest models/md5/monsters/zombies/flooreatloop
anim models/monsters/zombie/cycles/walks/zombie_getsup_aftereating_fatty_on_floor.mb -rotate 90 -range 61 150 -dest models/md5/monsters/zombies/flooreatgetup
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 44 63 -rotate 90 -dest models/md5/monsters/zombies/chestpain1
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 65 83 -rotate 90 -dest models/md5/monsters/zombies/leftarmpain1
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 85 105 -rotate 90 -dest models/md5/monsters/zombies/rightarmpain1
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 108 125 -rotate 90 -dest models/md5/monsters/zombies/chestpain2
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 133 155 -rotate 90 -dest models/md5/monsters/zombies/headpain1
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 163 185 -rotate 90 -dest models/md5/monsters/zombies/leftarmpain2
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 187 215 -rotate 90 -dest models/md5/monsters/zombies/leftarmpain3
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 248 274 -rotate 90 -dest models/md5/monsters/zombies/headpain2
anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 308 338 -rotate 90 -dest models/md5/monsters/zombies/rightarmpain2
anim maps/fred/underground/crazy_into_zombie.mb -rotate -90 -range 440 550 -dest models/md5/monsters/zombies/crazytransform
anim maps/fred/underground/airlockencounter.mb -rotate 180 -range 1 80 -dest models/md5/cinematics/underground/airlockfdrag -prefix ZOMBIE2_
anim maps/fred/underground/airlockencounter.mb -rotate 180 -range 81 150 -dest models/md5/cinematics/underground/airlockfeatloop -prefix ZOMBIE2_
anim maps/fred/underground/airlockencounter.mb -rotate 180 -range 150 186 -dest models/md5/cinematics/underground/airlockfgetup -prefix ZOMBIE2_
addoptions -prefix SUIT_
anim models/monsters/zombie/cycles/idles/zombie_getup2.mb -range 0 0 -rotate 90 -dest models/md5/monsters/zombies/zombie_getup2_pose
anim models/monsters/zombie/cycles/idles/zombie_getup2.mb -rotate 90 -dest models/md5/monsters/zombies/zombie_getup2
anim models/monsters/zombie/cycles/idles/zombie_getup3.mb -range 0 0 -rotate 90 -dest models/md5/monsters/zombies/zombie_getup3_pose
anim models/monsters/zombie/cycles/idles/zombie_getup3.mb -rotate 90 -dest models/md5/monsters/zombies/zombie_getup3
anim models/monsters/zombie/cycles/idles/zombie_idle1.mb -rotate 90 -dest models/md5/monsters/zombies/zombie_idle1
anim models/monsters/zombie/cycles/idles/zombie_idle2.mb -rotate 90 -dest models/md5/monsters/zombies/zombie_idle2
anim models/monsters/zombie/cycles/idles/influence_hanging.mb -rotate 90 -dest models/md5/monsters/zombies/influence_hanging
anim maps/fred/underground/crazy_into_zombie.mb -rotate -90 -range 1 110 -dest models/md5/monsters/zombies/crazybackup
anim maps/fred/underground/crazy_into_zombie_b.mb -rotate -90 -range 112 440 -dest models/md5/monsters/zombies/crazyloop
anim maps/fred/underground/jamesclimbupledge_stand.mb -range 1 1 -rotate 180 -dest models/md5/cinematics/underground/invasion_ledgeclimb_stand
anim maps/fred/underground/jamesclimbupledge.mb -rotate 180 -dest models/md5/cinematics/underground/invasion_ledgeclimb
}